yatagarasu: (☄ and follow the light)
Kay Faraday ([personal profile] yatagarasu) wrote2012-06-04 12:04 pm

application | somarium | take 2

Much has been copy-pasta'd from here, my old app.

[Player name] Auste
[Age] 22
[Personal Journal] [personal profile] ditz
[Other characters currently played] N/A

[Character name] Kay Faraday
[Age] 17 (in canon; however, she turned 18 during her last stay in Somarium)
[Canon] Ace Attorney
[Point in time taken from canon] After Ace Attorney Investigations 1

Same old, same old.

Kay is a cheerful girl with an indomitable spirit, always smiling, cracking jokes, or simply poking fun at the situation at hand. In fact, she can poke fun at almost anything, which leads people to wonder whether or not she's taking serious things as seriously as she should - and which can become annoying. Sometimes her discussions can veer off course, such as while examining evidence or a crime scene. She'll wonder about topics she stumbles upon, or even try to tie everything she says or does to being a thief, but more on that later. With her level of eagerness, she is always ready to try anything, to jump into any situation with her eyes closed - which, of course, can do more harm than good. Kay can be impulsive and easily distracted, but she'll try to get back to business. As for her impulses...well, there are certain things that can trigger them and blind her to reason, leading her into trouble. While she is smart and can catch on to plot developments, she tends to not think things through as thoroughly as she should, and of course, will need a little push and some explanations. Cleverness and resourcefulness do not necessarily make one a genius, after all.

As the Yatagarasu, Kay takes her role very seriously. She is driven by the pursuit of justice and upholds the ideals her father did when he was the first Yatagarasu. Because of her great confidence in her goals and the nobility of her title, she does not hesitate to introduce herself as a Great Thief even within earshot of detectives, Interpol agents and prosecutors. And if anyone freaks out upon realizing that a thief is in their midst, Kay is quick to explain that she only steals the truth. Although of course, as many of her jokes center around her stealing something or another as well as the appraisal of the monetary value of certain items, it can be hard to tell whether she's still pulling your leg or if she really has her eye on other things besides the truth. But during the course of the game, Kay really doesn't make off with anything, not even evidence within her reach. She'll claim to have stolen lines, roles, poses, speaking styles and tactics, though, and emphasize that her only target is the truth. Besides, she hasn't exactly gone on a heist of her own yet, denoting that she still has a long way to go to become truly great as she makes the Yatagarasu out to be. However, her bravery is one thing to be commended; she must certainly be aware of the dangers a vigilante will be facing after finding out that her father was one, yet she chose to carry on the legacy as the second Yatagarasu. Even after her life was in jeopardy at one point, she showed no signs of turning in her three-legged raven badge.

But even as a thief, Kay has certainly done her part in solving two criminal cases (three if we include the case seven years ago where she was, in a manner of speaking, a victim but still wanted to help investigate after having a good cry). Despite her hyper attitude, she's more than willing to lend a hand with a smile on her face and a little wit, and will do her best to keep up with the flow of the investigation. While Kay's logic may not be as sound and leaves a lot to be desired, she certainly tries and has her own eureka moments. Unlike the stereotypical lone wolf thief, she sticks by her friends and colleagues, finding ways to keep the pursuit of the truth going. Despite her friendly demeanor and her generally cheery disposition, Kay does not necessarily get along with everyone. Some people may find her annoying, nosy and getting in the way, but that doesn't stop her. For example, she insisted on tagging along with Miles Edgeworth on his investigation of a kidnapping case despite his attempts to keep her away, supposedly for her own good, but in the end helped him solve the case. Not only that, whenever people are down on their luck and are on the verge of giving up, Kay is often that perky voice that urges people to keep moving forward, as she herself does the same.

She has been through a lot in the past, but Kay doesn't let that get in the way of her present - with the exception of that one moment when she wanted to confront her father's murderer and ended up being held hostage momentarily. A classic example of impulse overriding reason.

Kay is physically fit enough to run fast (she can certainly outrun a man nine years older than she is), jump down from considerable heights (higher than she is, like those lockers in The Kidnapped Turnabout) and land properly without hurting herself. She has also mentioned a fondness for the dropkick (and she has delivered one in canon at the age of ten), suggesting that she can probably defend herself should the need arise, albeit crudely. At the very least, she has the tenacity for defense.

Besides her athleticism, she's also got a few mental tricks up her sleeve as well. Kay can pull off a bluff when she has to and keep up with logical deductions made during investigations - although sometimes she'll need a foothold or two along the way and definitions of those big words. While she's no genius, she's clever enough to figure out some ways to make use of her surroundings and available resources to her advantage if she puts her mind to it. Well, one would have to be pretty smart to operate Little Thief, a portable device that can create holographic simulations of people, items and places with the correct data input.

She also likes to mimic people at times; she can be pretty good at it.

[Other important stuff]
One of the things Kay carries on her person is Little Thief. As mentioned above, it can create representations of places when provided with ample information that she can input. The actual process of inputting the data is never really shown, but it can be pretty accurate, even indicating items that were moved during the time frame. It has become a tool in recreating crime scenes.

[Sample post]
[First Person]
All right, listen up, everyone! As some of you might know, Mr. Edgeworth's birthday is tomorrow. And if you didn't know, now you do! But don't let him know that you know. Or, if he already knows that you know, pretend you don't know or you forgot.

Anyway, your mission is to keep the courthouse locked up! Hide your keys, hide your cases! He shouldn't work on his birthday - at all! He works enough for the rest of the year, anyway.

...Wait, maybe just keeping him out of the courthouse is fine. If you see him there, make him go somewhere else. Unless it's already noon and he has to be at his surprise party.

Got that? Good!

[Third Person]
The old factory at the edge of the Fourth District was deserted, as always; after all, why it should be any less deserted at night than in the daytime? No guards were aroused by the click of the rusty locks giving way to the girl's lock picks, or the clatter of the chains as they fell to the ground, or even the weary creak of the gate as the intruder pushed them slowly.

Though she knew that there was no one around to catch her, or have her arrested for trespassing, or try to call her parents (not that her parents were with her), Kay tiptoed toward the factory entrance, lock picks in hand. Wide green eyes darted this way and that, ever vigilant. A light breeze picked up, tossing her long black ponytail, and she quickly pushed her hair away from her face as she continued onward. It was a short trip, but it felt like an eternity had passed when she finally reached the entrance of the decrepit building. She didn't need to pick the locks of the doors for the simple reason that there were none.

Kay wondered if this was something she had to take note of. If whoever had locked up the gates didn't bother to lock up the building itself, either they were overconfident that the gates would keep anyone out, or they simply saw no reason to do so because there was nothing that needed to be locked up.

She pulled one of the doors open, making a brief face at the grime and rust on the handle. Whether or not there was anything in this factory worth hiding from the rest of Somarium, she was going to be the judge of that. Eavesdropping on the locals' conversations and asking the more experienced guests of Somarium didn't get her anywhere, as all she got were rumors and theories with absolutely no evidence, which left her with what she believed to be the most logical course of action.

[Why do you want to play this character in Somarium?] There are more than just a few unanswered mysteries here, and Kay will definitely want to see if she can dig some tidbits up, as she's very much interested in the truth. There's probably something like a "truth behind all truths" here, a driving force that nobody knows about. Kay wants to be the first to know! That, and I think her dreams would be pretty interesting. Furthermore, Edgeworth could use some assistance taking care of the law here, and his self-proclaimed assistant is more than willing to work with him! And I do want to develop her character further here in Somarium, not only to balance out the rest of my RP load but also to...well, discover other aspects of her that I never really got to delve into during my last stay.
[Which rule was your favorite and why?] Still the no god-modding rule. It keeps Kay's sticky fingers out of everyone else's stuff. I mean, truth.
[Where did you hear about Somarium?] My frieeeeeends.
[Any questions?] Nope, my last question was already answered!